#ifndef BMD_136_H #define BMD_136_H #include "wx/wx.h" #include "wx/glcanvas.h" #include #include "game_controller.h" class bmdGLCanvas : public wxGLCanvas { public: bmdGLCanvas(wxFrame* parent, int* args); protected: void OnPaint(wxPaintEvent& event); void OnSize(wxSizeEvent& event); void OnEraseBackground(wxEraseEvent& event); //void OnMouse(wxMouseEvent& event); private: void InitGL(); bool initialized; GLuint m_gllist; }; class MasterFrame : public wxFrame { public: MasterFrame(const wxString& title); void OnQuit(wxCommandEvent& event); void OnStep(wxCommandEvent& event); void OnLeft(wxCommandEvent& event); void OnRight(wxCommandEvent& event); void OnUp(wxCommandEvent& event); void OnDown(wxCommandEvent& event); void OnPlace(wxCommandEvent& event); void OnDeto(wxCommandEvent& event); void OnTControl(wxCommandEvent& event); void OnFaster(wxCommandEvent& event); void OnSlower(wxCommandEvent& event); void OnTTick(wxTimerEvent& event); bmdGLCanvas *gl_canvas; wxTimer *timer; wxButton *quit_button; wxButton *step_button; wxButton *tcontrol_button; wxButton *faster_button; wxButton *slower_button; }; #endif //BMD_136_H